Admob android install tracking

 

there are some banner size in admob.BannerSize,and you can create your own banner size that is available in admob platform. admob.Position hold all relation position const .

show admob Interstitial in phonegap,cordova or xdk application is the same step. cache Interstitial ,and then show it in onInterstitialReceive function or show it when your game over.

Admob android install tracking

Hello Tony.
it seems like there are a few problems with integrating admob 2.0 android module with Titanium 1.8.0.1
I’ve followed the instructions in this post and in the module github repository.
i followed the following steps:
1. downloaded the zip and add it to the project.
2. unziped (by double clicking).
3. added ti.admob (I then changed to version=”1.1″ after asking a question in the Q&A on this website).
4. replaced the app.js with the modules/android/ti.admob/2.0/example/app.js.
5. built and ran the project.

it seems like there are 2 main problems for this.
firstly, the module’s version is 1.1 and NOT 2.0 and secondly, it doesn’t work.

– Make sure the correct module is either in your project’s root directory, or in the root of your SDK
– Make sure you have the correct name and version in the tiapp.xml, which will give you that exact error if it’s wrong.
– Clean your project after adding the require() call for a new module. Sometimes a clean is required for the new module to be found
– According to the manifest for the module, 2.0 should be the version you use

there are some banner size in admob.BannerSize,and you can create your own banner size that is available in admob platform. admob.Position hold all relation position const .

show admob Interstitial in phonegap,cordova or xdk application is the same step. cache Interstitial ,and then show it in onInterstitialReceive function or show it when your game over.

On November 5, 2007, the Open Handset Alliance , a consortium of technology companies including Google, device manufacturers such as HTC , Motorola and Samsung , wireless carriers such as Sprint and T-Mobile , and chipset makers such as Qualcomm and Texas Instruments , unveiled itself, with a goal to develop "the first truly open and comprehensive platform for mobile devices". [24] [25] [26] The first commercially available smartphone running Android was the HTC Dream , also known as T-Mobile G1, announced on September 23, 2008. [27] [28]

Google introduced the Pixel and Pixel XL smartphones in October 2016, marketed as being the first phones made by Google, [55] [56] and exclusively featured certain software features, such as the Google Assistant , before wider rollout. [57] [58] The Pixel phones replaced the Nexus series, [59] and Rick Osterloh, Google's senior vice president of hardware, confirmed in March 2017 that a sequel to the Pixel is coming later in 2017. [60]

Along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be "pulled" down to reveal a notification screen where apps display important information or updates. [67] Notifications are "short, timely, and relevant information about your app when it’s not in use", and when tapped, users are directed to a screen inside the app relating to the notification. [71] Beginning with Android 4.1 "Jelly Bean" , "expandable notifications" allow the user to tap an icon on the notification in order for it to expand and display more information and possible app actions right from the notification. [72]

Encourage app installs from the Google Search Network including Google Play, YouTube, other mobile apps, and the Google Display Network.

Conduct thorough research to understand and account for local tastes and preferences when launching outside your home market.

Gain insight into how users are finding and acquiring your app from the User Acquisition tab in the Google Play Developer Console.

Learn about the monetization options available on Google Play and combine them into a strategy that maximizes your app’s revenue.

Simplify and streamline your e-commerce purchase funnel using Android Pay to let users buy with their credit or debit cards.

Understand how players interact with your app, the workings of your in-game economy, and set and manage targets to grow revenue.